Toonkit for Cycles是Blender用于NPR,PSR和带循环的时尚渲染。

更快更好!

ToonKit着色器的速度足以在视口中提供实时预览,并在4K生产质量图像中提供令人印象深刻的渲染时间。

所有节点输出都是彩色的

不再有关闭和着色器混合限制。在ToonKit中,所有输出都是自由混合的值,如颜色,浮点数或向量。混合着色,阴影,镜面反射,艺术线条和其他你想要的风格。

LINEART在VIEWPORT中呈现

ToonKit为Cycles实现前两个LineArt解决方案。它快速,稳定,几乎可以实时提供视口预览。Sampleized Shader适用于个人版本,适用于所有人,而确定版本仅适用于Professional。

完全集成

ToonKit Professional作为插件完全集成在Cycles和Blender节点系统中。完全符合Cycles Nodes的工作流程。

Toonkit for Cycles v1.1更新日志:

New Nodes (Toonkit has 30 Nodes in Total Now!)
– New EasyToon Node (Shading, Shadow and Specular from full Scene)
– New Point Light (Light and Shadow from one lamp)
– New Directional Light (Light and Shadow from lamp)
– New Scene Light Node (Light and Shadow from full scene)
– New Directional and Point Specular Light

EasyToon:
– New easy way to start working with Toonkit
– Implements a complete toon solution in one node you can setup:
– Number of Cells
– Scene Diffuse for Point and Direct Lights
– Scene Shadow for Point and Direct Lights
– Specular for Point and Direct Lights
– Implements a fast workaround for the terminator shadow problem

Light Info:
– Added Support to keep “Light Info” and “Scene Light” inside Node Groups
– Light Color in “Light Info” now returns the Color set in the Toonkit Light Settings.
– Added Radius, Smooth and Shadow Smooth set in the Toonkit Light Settings.

Presets:
– Configure Render tile size configs to all Presets (256×256)
– Configure Device and Open Shading Language Settings in all Presets
– Added new Ultra Draft Preset (only 2 samples)
– All Presets now set Bounces to 8 instead 1

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