Close Combat Fighter在UnrealEngine中包含:一个战斗系统,一个完全动画的角色在一对一的战斗中,一个移动系统(步行,跑步,跳跃)和一个增加角色等级的系统。


Movement. There is a jumping system, as well as a system for movement in running and walking states. A combat system is also available, where it is possible to walk in a fighting stance in all directions, while making dashes or dodging an attack, etc …
Health component. This component comprises all parameters of health. It can be used not only with the character, but with any actor, which might need health parameters.
Melee Weapon. The class of melee weapon for close quarters combat.
AI. Basic AI is capable of hearing, seeing, following, and attacking the player from short range.
XP management component. The component comprises all necessary logic to handle leveling up of a character.
Game Interface (HUD). There is a fully animated game interface.
Combat overview. A cinematic camera in combat.

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