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Unity 3D 2017 2.0 p1 – 游戏可视化VR开发软件

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Unity 3D是一个非常强大的工具,可以让我们创建自己的可视化游戏,另外在互联网上我们可以找到大量的视频课程,这些课程明显有助于我们一步一步地执行所有必要的操作。

Unity支持Boo语言,所以喜欢编程的人员,可以最大化的利用这些来脑洞大开,现在VR虚拟场景技术越来越受到大家的欢迎,那么Unity是一个不可多得的VR技术平台实现者。

更新日志

Improvements
2D – Exposed methods to set and retrieve Physics Shape from a Sprite.
2D – Sprites created by importing a texture now have a default Physics Shape generated.
Graphics – Added APIs to retrieve areas safe for UI rendering. Currently supported on iOS and tvOS only.
iOS – Added identification enums for iPhone 8, 8+ and X.
Shaders – Concatenated matrix macros (e.g. UNITY_MATRIX_MVP) are now changed to static variables to avoid repeated calculations.
tvOS – Implemented support for 4K AppleTV icons and splashscreens.
XR – Improved performance on Windows Mixed Reality by removing a potential thread stall that would occur whenever beginning a new frame while the previous frame had not completed presenting.

Fixes
(947462) – 2D: Fixed updating an active Tilemap palette prefab not exposing it into the SceneView.
(951514) – 2D: Fixed TilemapRenderer showing tiles when Tilemap.ClearAllTiles() is called.
(952556) – 2D: Fixed ReflectionTypeLoadException from TilePalette when TilePalette is opened with 4.6 .Net and a user assembly cannot be loaded.
(930830)(959526) – AI: Fixed unwanted gap in the NavMesh produced by a concave edge crossing a tile boundary.
(945953) – Android: Fixed shader compile error on devices not supporting GL_FRAGMENT_PRECISION_HIGH.
(944091) – Android: Fixed setting multiple response headers with same name in UnityWebRequest.
(924891) – Android: Disable GPU fences for two Android 6 devices which have been found to have compatibility issues causing performance loss: HTC 10 and LG G5 SE.
(945292) – Animation: Fixed case where sprite and material reference were not animatable at the same time in the SpriteRenderer.
(945035) – Animation: Fixed case where transition between animations makes GetIKRotation and GetIKPosition returned incorrect value.
(952170) – Animation: Fixed CurveField not updating animation curve when reference changes from render to render.
(941945) – Animation: Fixed being unable to set the transition time in Animator.CrossFade().
(948768 947491) – Animation: Fixed bool property not properly restored to initial value when exiting animation window.
(931359 931267) – Asset Import: Fixed psd import issue where a psd looked different from a png.
(931944) – AssetDatabase: Fixed an issue where AssetDatabase.GetSubFolders() didn’t return any results, and updated the manual to reflect that this method only accepts relative paths.
更多修复

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