Unity Pro 2017.4.3f1 x64 LTS更新日志
Metal: Improved ETC texture format support
Metal: Make native plugin interface versioned, renamed IUnityGraphicsMetal to IUnityGraphicsMetalV1 to signal that explicitly (old name is kept around for backward compatibility)
UI: Improved the performance of the culling by RectMask2D.
(965024) – Android: Fixed possible crash with Performance Reporting enabled.
(1027494(1018967)) – Android: Only include selected abi’s from .aar plugins.
(None) – Android: Updated JDK download link to lead to supported version.
(964886) – Animation: Fixed an issue where modifying a Playable Graph playing AnimationClips in Editor would not play newly added clips.
(1014724) – Asset Import: Fixed push pull dilation not being applied when importing lightmaps.
(None) – Build: Fixed build being strict strict.
(None) – Core: Fixed issue where the Unity splash screen’s resources would not be unloaded.
(983772) – Core: Fixed very rare assert which can happen on old CPUs “Assertion failed: Null JobInfo in Steal”.
(1018645) – Editor: Fixed performance issues for inspector window looking up custom editors.
(1014027) (952569)) – Editor: Fixed local assets being overwritten during collab update.
(1024888) (1021293)) – Editor: Fixed multi-edit of text field (specifically delayed numerical editors).
(997954) – GI: Fixed issue where an error code would be reported when switching scene visualization mode to Indirect or Emissive due to a lack of data.
(991393) – GI: Fixed a memory leak when exiting play mode with realtime GI enabled.
(1000350) – GI: Fixed rare crash when seam stitching is enabled on object packed to the boundary of a lightmap.
(908068) – GI: Fixed issue where the Progressive Lightmapper wasn’t correctly dealing with some quad faces in models.
(1026358) – Graphics: Fixed a crash that could occur when modifying the GraphicsSettings asset – fixes importing the Adam Character Pack from the Asset Store.
(1018878 (934897)) – Graphics: Fixed rare deadlock in CreateGpuProgram when graphics jobs are enabled.
(1003174) – Graphics: Fixed deadlock in graphics command buffer when updating constant buffers.
(972060) – Graphics: Fixed crash on Mesh.ClearBlendShapes.
(944153) – iOS: Fixed race condition with nil-ing “system RT” texture in DestroySystemRenderingSurfaceMTL.
(977503) – OSX: Fixed build not launching on Mac if its name includes ‘&’ or ‘<' character while generating. (995346) - OSX: Fixed not being able to toggle between two Unity window. (1016750) - Profiler: Fixed profiler deadlock when naming a class the same as an existing sample. (1005409) - Profiler: Fixed issue with imbalanced Profiler.BeginSample/EndSample markers in user scripts. (None) - Timeline: Fixed values not being removed on last Scale axis when removing keys with "Remove All Keys". (None) - Timeline: Fixed removing keyframe not resetting the transform red color. (934908) - UI: Fixed Canvas raycast start position for screen and world space camera modes.