Unity Pro 2017.4.4f1 x64 LTS更新日志
(1010103) – 2D: Fixed tiles not showing up visually on the tile palette.
(991264) – Animation: Fixed crash when you modify a controller in a PlayableGraph while in playmode.
(805844) – DirectX 11: Fixed running player on fullscreen exclusive mode shows black screen for too long.
(1030107(1028596)) – Editor: Fixed YAMLMerge parser crashing when fields have 3 or more dashes in them.
(1008501) – Editor: Fixed the editor failing to check the CacheServer when increasing AssetPostProcessor Version and adding new assets.
(N/A) – IL2CPP: Fixed memory corruption in threadpool code, which sometimes manifested as a crash when scheduled work to threadpool.
(1020262) – IL2CPP: Fixed issue with call-by-reference method arguments not being properly preserved in certain circumstances.
(1032545(1001175)) – iOS: Fixed an issue where PVRTC atlases on iOS were not reformatted to be square and Power Of Two.
(965024) – Performance Reporting Service: Fixed possible crash with Performance Reporting enabled.
(980543) – Performance Reporting Service: Fixed build failure when Performance Reporting is enabled but service is unavailable.
(978694) – Windows: Fixed speech recognition not working on first run.
(1025563) – XR: Fixed FPS Switching when entering/exiting VR on mobile devices.
(1032525) – XR: Fixed pink game view when Android build target is selected with Oculus Depth Sharing enabled.
(N/A) – XR: Fixed several issues related to BEV cameras not tracking or rendering on Windows 10 with HoloLens.