Unity Pro是一个非常强大的工具,可以让我们创建自己的可视化游戏,另外在互联网上我们可以找到大量的视频课程,这些课程明显有助于我们一步一步地执行所有必要的操作。

Unity支持Boo语言,所以喜欢编程的人员,可以最大化的利用这些来脑洞大开,现在VR虚拟场景技术越来越受到大家的欢迎,那么Unity是一个不可多得的VR技术平台实现者。

Unity Pro 2017.4.5f1更新日志:

Changes
iOS: Disabled builtin cache in iOS UnityWebRequest backend for consistency with other platforms.

Fixes
(1032692(1021238)) – Android: Fixed reading files with hieroglyphs in their names from StreamingAssets using UnityWebRequest.
(1013704(984292)) – Android: Fixed black screen on Adreno GPU when using postprocessing stack and GLES2 graphics API.
(1011085) – Android: Fixed android video player not reporting error when hardware decoder fails.
(989005) – Android: Fixed shader unsigned int casting to signed int failure on android 4.*.
(969473) – Android: Fixed Android bottom navigation bar is shown when using Handheld.StartActivityIndicator.
(972235) – Android: Fixed android video playback of rotated video files.
(1035719(1028371)) – Android: Reduced spam to logcat on UnityWebRequest error.
(963211) – Animation: Fixed an issue where Timeline playback of humans with translation DoF would be erroneous.
(1005576) – Asset Import: Fixed random animation corruption when importing the animation multiple times.
(987608) – Editor: Fixed a performance issue when running tests, related to file cleanup verification.
(None) – Editor: Optimised version control icon overlay drawing in the Project Window Jake Turner.
(988019) – Graphics: Fixed depth buffer when using cube map array.
(1011557) – Graphics: Fixed SRP crash.
(1024561(1014022)) – iOS: Disabled builtin cache in iOS UnityWebRequest backend for consistency with other platforms.
(1025683(1020451)) – iOS: Fixed race condition in UnityWebRequest backend.
(1024559(1011741)) – iOS: Fixed UnityWebRequest.Abort() not completing the request.
(1019662) – iOS: Fixed launching via Universal Link.
(1039553) – iOS: Fixed crash in Animator Controller destructor with DeallocateResources
(985457) – OpenGL: Graphics Fixed GLCore API crash when using indirect buffer as rw buffer.
(936668) – Scripting: Fixed crash when List.DefaultCapacity field is stripped.
(1001595) – Timeline: Fixed memory leak from Animation Tracks when loaded from an Asset Bundle.

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