Unity Pro 2018.1.4f1 x64 更新日志
(980197) – Editor: Test runner can now start tests on iOS/tvOS.
(1006601) – Licenses: Fixed issue that long time idle Editor failed to activate license for the first time.
(1010774(1006311)) – Asset Import: Fixed ImportAsset crashes.
(980970) – Asset Import: Fixed crash when re-importing certain model with “Generate Lightmap UVs” setting enabled.
(1016639) – 2D: Fixed undo not removing GameObject created from dropping Sprite into Hierarchy Window.
(1021969(1015836)) – 2D: Fixed Sprite Pivot setting appearing when Sprite Mode is set to Multiple but not appearing when it’s set to Single.
(1021484) – UI: Fixed issue with setting position followed by setting parent losing proper positioning.
(1010047) – XR: Fixed dark VR view with Linear Color space and Single-Pass Rendering.
(1024560(1014022)) – iOS: Disabled builtin cache in iOS UnityWebRequest backend for consistency with other platforms.
(1024558(1011741)) – iOS: Fixed UnityWebRequest not becoming done when aborted.
(1026717) – Shaders: Fixed several custom shader include path corner cases making the system more robust against random script errors.
(None) – Graphics: Improve compute shader debug label support.
(1014724) – Asset Import: Fixed lighting differences compared to older versions of Unity.
(1011566(1011514)) – Asset Import: Upgraded to FBX SDK 2018.1.1, link to libfbxsdk dynamically on all builds.
(952966) – Animation: Fixed evaluation of multi-outputs playables. Allows for fixing Timelines.
(1007989) – Scripting – Scripting Upgrade: Fixed issue loading circularly dependent assets while using scripting runtime version 4.x.
(1031063(967406)) – Animation – Animation Recorder: Fixed recording an “Animator” controller generates 80 errors in the console.
(1030295) – Multiplayer: Fixed Host becomes broken\deleted after big packet has been sent.
(1029909) – Scripting: Fixed memory snapshot profiler.
(1018162) – Scripting Upgrade: Fixed crash when calling Process.Start() to open a folder.
(1010809) – Graphics: Fixed some backface culling corner cases (case 1010809).
(965024) – Services: Fixed possible crash with Performance Reporting enabled.
(984292) – Android: Fixed black screen on Adreno GPU when using Postprocessing Stack and GLES2 graphics API.
(972927) – Apple TV: Remove 2x App store icon slices that cause App Store validation to fail.
(1024859) – iOS: Fixed manual signing with development certificates.
(1011604) – iOS: Fixed crash when usbmuxd proxy is still running during app exit.
(None) – Graphics: Metal: Fixed tessellation shaders using instancing from failing to load.
(1026722) – Xbox One: Unity projects now build for Xbox One with .net 4.6 compatible scripts and the Roslyn compiler (case 1026722).
(1003917) – Audio: Fixed usage of deprecated WebAudio setters.
(1003912) – Audio: Added Chrome Audio Auto-play policy workaround.
(None) – Graphics: Fixed errors when using Typeless D3D11 32 bit texture formats.
(1029439) – 2D: Fixed tiles with invalid textures being rendered with the Tile Color only, instead of displaying the last used Sprite texture.
(1028457) – 2D: TilemapRenderer is now able to render when a SRP is set.
(1024422) – 2D: Fixed tilemap painting being disabled if the tile map is parallel to the current Scene view camera, and within a margin of 5 degrees.