Unity Pro是一个非常强大的工具,可以让我们创建自己的可视化游戏,另外在互联网上我们可以找到大量的视频课程,这些课程明显有助于我们一步一步地执行所有必要的操作。
Unity支持Boo语言,所以喜欢编程的人员,可以最大化的利用这些来脑洞大开,现在VR虚拟场景技术越来越受到大家的欢迎,那么Unity是一个不可多得的VR技术平台实现者。
Unity Pro 2018.2.4f1更新日志:
Fixes
(1059665) – Android : Fixed stack overflow when decompressing ASTC textures at runtime.
(1050715) – Android : ETC texture compressor now preserves color channels when alpha is 0.
(1051561) – Android : Disabled 3D RenderTextures when using Vulkan on Adreno 4xx devices.
(1048803) – Android : Fixed GPU memory corruption when using Vulkan on Mali devices.
(1059717, 1062402) – Animation : Fixed root motion cache so that stale data (NaN) does not propagate in the animation hierarchy.
(1062576, 1060971) – Editor : Fixed invalid namespace in documentation for UIElements.
(None) – Editor : Fixed launch on linux desktops running wayland.
(989834) – Editor : Added short options for unattended mode detection in linux download assistant.
(1001151) – Editor : Fixed a crash when removing a toplevel menu item on linux.
(1050874) – Editor : Fixed crash when calling GUILayout.Window multiple times in an editor window’s OnGUI.
(1048553) – Editor : Fixed a crash when imgui events get removed in the same frame that they’re used.
(1048491) – Editor : Fix for package scripts not showing up in script execution order inspector.
(970038) – Graphics : Improved CPU performance running GLES3 on some Android devices particularly for scenes with large number of draw calls.
(1052529) – IL2CPP : Improved managed stack traces on Android in some cases.
(1063886) – IL2CPP : Now return the proper address list from DNS.GetHostEntry on posix platforms.
(1058590) – IL2CPP : Implemented the Socket.IOControl method for the new scripting runtime.
(1051253) – iOS : The default Adaptive icon now will only be included if no legacy or round icons are set and if the default icon field is empty.
(1038876) – Mobile – Android : Fixed GLSL uniform arrays on android 4.* VideoCore and Vivante GPU.
(1054313) – OSX : Fixed a case of Mac Standalone player crashing on launch when the width / height is set to 0 in Preferences.
(None) – Package Manager : Missing ProjectVersion.txt file would write error in console during migration
(1036736) – Package Manager : “Failed to change file flags” spam in Unity console.
(943649) – Particles : Properly handle NaN coming from PhysX due to internal bug.
(1028462) – Particles : Cleanup temp memory even when simulation doesn’t need advancing.
(1032743) – Particles : Fixed a crash when sprite atlas is not included in build.
(1003997) – Particles : Fixed an issue that could cause re-selecting a Particle System in the Editor to be very slow in some situations.
(1064472,105444) – Physics : Fixed a crash triggered by changing cook option on a deactivated mesh collider.
(1049604,1049157) – Profiler : Increased maximum allowed memory usage for profiler in the Editor to 256MB
(1025248) – Scripting : Fixed MonoScript default constructor not working correctly.
(1056395) – Scripting : Fixed a single quote and trailing whitespaces issues while parsing namespaces in C#.
(1062514) – : Scripting : Fixed a random crash during GC thread suspend on OSX.
(1062676) – : Scripting : Fixed a crash on exit when domains are created.
(1044157) – Scripting Upgrade : Fixed an issue where converting from UTC to local time may have been off by one hour for some timezones.
(1066020, 1059730) – UI : Reduced the wobbling in the editor caused by resizing windows.
(1025639) – UI : Fixed EndLayout group or Stack empty error after progress dialog is displayed.
(1060435) – UnityLinker : Prevent an error in the linker when an unused method is stubbed and that is the only method on the type.
(1056212, 1056215) – VersionControl : Editor Made UnityEditor.VersionContro.Asset.isInCurrentProject return true if the asset file exists and is within the current project root.
(973778) – Video : Fixed an issue where a specific video was not played when built via command line.
(1067985, 1025433) – XR : Fixed Play mode crash when continually running Windows MR in editor.