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游戏开发软件 – Unity Pro 2018.2.9f1 + ADD

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Unity Pro是一个非常强大的工具,可以让我们创建自己的可视化游戏,另外在互联网上我们可以找到大量的视频课程,这些课程明显有助于我们一步一步地执行所有必要的操作。

Unity Pro制作的电影预告

Unity Pro界面截图01

Unity支持Boo语言,所以喜欢编程的人员,可以最大化的利用这些来脑洞大开,现在VR虚拟场景技术越来越受到大家的欢迎,那么Unity是一个不可多得的VR技术平台实现者。

Unity Pro界面截图02

Unity Pro 2018.2.9f1更新日志

Fixes
(1074081) – 2D: Fixed rendering of Grid Component in Hexagonal Cell Layout for certain AMD Radeon cards.
(1066715) – 2D: Fixed crash on MonoStringNew when entering Play Mode after reopening the project and loading resources.
(921228) – AI: Added warning about creating or loading more than 65535 autogenerated OffMeshLinks in a static scene NavMesh.
(944759) – AI: Removed assertion on expression “verts.size() > 0”.
(1053433) – Animation: Fixed interrupted transition clearing controller parameter values.
(1061326 (1025425)) – Asset Import: Fixed bug where a scriptedImporter gets switched to an other scripted importer: previsouly imported assets would keep trying to use old importer.
(1074400) – Editor: Fixed Metal Editor performance regression when running on macOS Mojave with Metal API Validation checkbox enabled.
(1016861) – Editor: Fixed startup crash on CPUs that don’t support AVX instructions. (linux).
(1025713) – Graphics: Fixed OpenGL ES 3.1 + AEP detection on Android.
(1074400) – Graphics: Fixed Metal Editor performance regression when running on macOS Mojave with Metal API Validation checkbox enabled.
(1074413) – Graphics: Initial support for using MTLHeap, fixes Tessellation performance regression when running on macOS Mojave.
(1064723) – IL2CPP: Fixed an issue that allowed debugger stack-frame data to get out of synchronization with the debugger thread and cause crashes when debugging IL2CPP players.
(1070548) – IL2CPP: Prevented an error during code conversion when both a pinned and unpinned pointer type are used as local variables and the debugger is enabled.
(None) – IL2CPP: Fixed an unhandled exception in IL2CPP. Adding support for pointer types when executing an initobj instruction.
(1023109) – iOS: Fixed a crash on launch when using storyboards for launch screens on iOS.
(None) – OSX: Fixed build system diabling new input system.
(1071429) – PS4: Fixed Terrain trees billboarding on PSVR.
(1049901) – PS4: Fixed for incorrect hash generations for shader compiler hashing.
(1066638) – SceneManager: Fixed possibility that users can set the DontDestroyOnLoadScene as active.
(None) – UI: Fixed RectTransform DrivenProperty fields not ungreying when removing driven object/ value.
(None) – Universal Windows Platform: Fixed “SplashScreen is missing” error when deploying UWP apps with Visual Studio 15.8.
(1073029 (1071331)) – Universal Windows Platform: Fixed “SplashScreen is missing” error when deploying UWP apps with Visual Studio 15.8.
(1057185) – Web: UnityWebRequest: Fixed handling 300 redirect without Location header.
(1076485 (988420)) – XR: Fix for 360 Stereo Capture where left and right eye images are being swapped in the stereo equirect map after ConvertToEquriect API is called.

官方网站:https://unity3d.com/

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