Unity3D是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。
特点:
其他改进包括艺术家的新工具,如运行时动画绑定和音频,视频和DCC工具的更改。时间轴现在是一个经过验证的包,其中包含一个新的信号功能,允许时间轴与场景对象进行交互。
对移动发布的更改包括修补应用程序包而不是执行完全重建的功能,新的移动自适应性能功能可提供有关热趋势的数据等。
Linux用户将很高兴在这里可以预览兼容版本的Unity Editor。
性能改进包括继续研究多线程面向数据的技术堆栈,可以在创建Megacity演示的过程中看到。同时还宣布了与Havok合作开发的新物理解决方案。
发行说明
Fixes
- Android: Fixed an application crash when an application is installed on SD card, and was built using app bundles. Also gradle.properties will now contain a new entry ‘android.bundle.enableUncompressedNativeLibs=false’. (1181365, 1186614)
- Animation: Fixed a crash when reloading an animation controller from an asset bundle that references audio mixer groups. (1157753, 1193715)
- Asset Importers: Fixed an issue where animations from .blend files are not imported properly. (1117999, 1173914)
- Audio: Fixed a contention issue in the job system which could cause stalls. (1190586)
- Audio: Fixed an issue with resuming an audio source from pause when the source previously had a scheduled end time set. (1151637, 1193713)
- Audio: Fixed and issue with mixing when an audio mixer playable is set as the source for an audio playable output without specifying a traversal port. (1179486, 1193714)
- Editor: Fixed a crash when entering play mode after previewing a timeline with an audio track. (1162906, 1193716)
- Editor: Fixed a crash when importing videos on a machine with more than 16 cores.
- Editor: Fixed a NullReferenceException caused by null Editor shader after a domain reload. (1183719, 1194783)
- GI: Realtime GI is turned off on the 3D template Sample Scene.
- Graphics: Fixed an issue where Compiling would get stuck with LWRP. (1189637)
- IMGUI: Fixed the Inspector issue, so that it now displays the active game object information after applying changes to sprite entity. (1186194, 1191648)
- iOS: Automatically Sign setting in Editor and Xcode project is now in Sync, and the default Automatically Sign setting in Editor is now set to False. (1170274, 1179564)
- iOS: Fixed an issue where the keyboard could not be dismissed and keyboard input stopped after device sleep. (1187333, 1190318)
- Particles: Fixed internal engine bug causing an error message “In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.” (1191755, 1193544)
- Timeline: Fixed an issue when Timeline Window does not detect selected Timeline asset when double-clicking the asset. (1182159, 1187216)
系统要求
操作系统:仅Windows 7 SP1 +,8、10、64位版本; macOS 10.12以上版本。 (未测试Windows和OS X的服务器版本。)
CPU:SSE2指令集支持。
GPU:具有DX10(着色器模型4.0)功能的图形卡。
其余大部分取决于项目的复杂性。
平台开发的其他要求:
iOS:运行最低macOS 10.12.6和Xcode 9.4或更高版本的Mac计算机。
Android:Android SDK和Java开发套件(JDK); IL2CPP脚本后端需要Android NDK。
通用Windows平台:Windows 10(64位),带有C ++工具组件或更高版本的Visual Studio 2015和Windows 10 SDK
用于运行Unity游戏
通常,使用Unity开发的内容几乎可以在任何地方运行。它的运行状况取决于项目的复杂性。更详细的要求:
桌面:
操作系统:Windows 7 SP1 +,macOS 10.12+,Ubuntu 12.04+,SteamOS +
具有DX10(着色器型号4.0)功能的图形卡。
CPU:SSE2指令集支持。
iOS播放器需要iOS 9.0或更高版本。
Android:OS 4.1或更高版本;具有NEON支持的ARMv7 CPU或Atom CPU; OpenGL ES 2.0或更高版本。
WebGL:Firefox,Chrome,Edge或Safari的任何最新桌面版本。
通用Windows平台:Windows 10和具有DX10(shader model 4.0)功能的图形卡
了解更多发行说明,请登录官方网站:Unity Pro