Unity 3D是一个非常强大的工具,可以让我们创建自己的可视化游戏,另外在互联网上我们可以找到大量的视频课程,这些课程明显有助于我们一步一步地执行所有必要的操作。

Unity支持Boo语言,所以喜欢编程的人员,可以最大化的利用这些来脑洞大开,现在VR虚拟场景技术越来越受到大家的欢迎,那么Unity是一个不可多得的VR技术平台实现者。

更新日志
Improvements
 Android: Proguard is no longer enabled by default for gradle release builds.
 Android: Release gradle builds now signed with a debug key instead of failing to build.
 GI: Various lightmap seam stitching improvements for Progressive Lightmapper.
 IL2CPP: Improved incremental build performance on OSX.
 Playables: Updated the Playable API documentation.
 Playables: Updated Playable.ConnectInput to take take an optional weight parameter.
Fixes
 (934841) – Android: Fixed android video player playback starting to lag after activating input field.
 (931038) – Android: Fixed android video player stuttering and dropping frames.
 (942625) – Android: Fixed symbols.zip not including symbols file.
 (951350) – Collab: Fixed project manifest not being tracked in Collab.
 (957525) – Editor: Fixed incorrect framing of GameObject hierarchies in Scene View.
 (953301) – Editor: Fixed SceneView bounds calculations not taking multiple colliders and renderers into account when calculating the framing and centre – point.
 (947024) – Editor: Fixed curve WrapModeIcon drawing when the Curve window is embedded into another window.
 (943051) – Editor: Fixed Scene view picking sometimes not selecting the topmost object.
 (961428 925381) – Editor: Fixed issue where performing a drag and drop operation to a GameObject that is being edited in the Preview window of Timeline would apply changes to its associated Prefab that cannot be reverted.
 (935149) – GI: Fixed MaterialPropertyBlock values for Meta pass when using on terrain mesh with Realtime GI.
 (929875) – GI: Fixed the UI in inspector not correctly showing light mode when multiple lights are selected.
 (851817) – GI: Fixed crash when deleting Speedtree asset files from project folder when in use by prefab.
 (930221) – GI: Fixed shadows when shadow prepare job is not run.
 更多修复

