MegaSplat允许您将多达256个不同的纹理映射到Unity Terrains或网格物体上,与其他splat映射技术不同,MegaSplat具有一致的着色器成本,无论使用多少纹理,并且实际上可以比仅允许绘制几个纹理的传统技术更有效! 纹理使用高度分辨率进行混合,使过渡成为自然的外观。
v1.56
– Fix shader compiler error when UV2 is used
– Fix to specular response when Disable Bottom Blend is enabled
– Fix to triplanar contrast causing texture brightness and displacement amount to change
– Fix to wetness painting when wetness is the only effect turned on (didn’t work unless lava/stream or puddle were enabled).