首页插件C4D插件C4D高级渲染器:VrayforC4D v3.6.0 R18 - R19 Win

C4D高级渲染器:VrayforC4D v3.6.0 R18 – R19 Win

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SSS也开始学习c4d的部分功能来辅助我的工作,在国内为了学习C4D而放弃某个三维软件大有可在,SSS一直认为在三维软件中只需要精通一个即可,因为每个三维软件都有其特性,此资源是C4D的渲染器VRAY,本人使用MAX版本的VRAY有八年的时间了,感受到VRAY确实是一个很人性化的渲染器。

VrayforC4D v3.6.0更新特征:

自适应光源功能(渲染速度高达7倍 – 新的无偏差混沌群技术,即使有大量光源也能进行非常快速的光线计算)
3.5 / 3.6核心(超高速)
新的3.5 V-Ray标准材质(重新优化的新V-Ray材质,具有新的SSS选项,功能和布局,如原生V-Ray Max Mtl)
新的.VrMat(.Vizmat)材质加载器
新的AL_Hair材质
新的MDL材料(Nvidia材料格式)
新的TexHairinfo采样器着色器
新的TexParticle采样器着色器(可以对xparticle等粒子的颜色,发射,寿命,速度,年龄,不透明度等进行采样)
新的TexLut着色器
新的Multishader模式
VFB中的新互动镜头效果
渐进渲染的新denoiser选项
Denoiser +镜头FX现在可以一起使用
光泽菲涅耳选项(采用新的V-Ray标准mtl)
全光选择图层(用于bflc,bfbf)
继续渲染渐进式和桶模式(桶中的vfb)
混合cuda渲染(cpu + gpu)
将vfb频道镜像到PV(图片浏览器)
新的混合材料
更快的位图查找着色器预览(编辑大hdri位图等)
通过纹理或颜色输入增加乘法器的亮度,以获得更高亮度的新标准mtl值
GI默认
改变了三平面映射默认比例

VrayforC4D v3.6.0更新日志:

Fixes and modifications:

fixes in OGL
Fixes in colorcorrection cache wrong
fixes slow opening cases with OGL
fixes crash in ipr with dome light in osx
fix in DR c4d shader autobaking support
adapted default settings
fixes up camera moves not updated in soem cases in IPR
Fixes in light preset icons OSX
fixes in V-Ray Standalone creating black buckets on some hardware
Fixes to V-Ray stereo cam
fixes to mp channel/multiple multi matte IDs not rendering in vfb
fixes to vfb saving behavior
fixes IPR uses wrong visibility in cases
fixes to shade map mode and stereo cams (vr cams) and DR
fixed in new standard material
fixes to vray clipper wrong in some situations with vrmheses or renderinstances
fixed bug with identical materials on different mapped selections
fixed vraya comp tag settings ignored on hierarchical renderinstances
removed multiple word paramater from standard mtl
Improved AL-surface Material
improved Stochasic Material with UV channel selection
cuda fixes
very strong displaced surfaces with small details, GGX can produce unnatrual dark reflections in soem cases with dynamic geometry. this is from Chaosgroups V-Ray sdk, you can use blinn or ward BRDF with the option “fix dark edges” option on in that case, or the new Standard Mtl with blinn or ward.
deep output option added in translator tab for vfb saving
OSX coordinate manager guilocking case fixes
updated light tag gui
added options to normal tag (invert/swap seperate channels etc)
fix to reflection sets feature
please note that OSX has no OSL support by the V-Ray sdk yet. Once Chaosgroup adds this to the sdk we add it too of course.
please note that the vfb on osx must be always closed via th stop button in vfb.
please note that from V-Ray osx sdk, the vfb always stays as front window (this affects only the widget version needed to be used in osx c4d, we reported it to Chaosgroup)
added UTF8 support in 3.5 V-Ray sdk (allows “umlauts” in files and paths for V-ray shaders etc, we stil recommend not using special characters in files or names)

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