Amplify Shader Editor是Unity一种基于行业领先软件的基于节点的材质编辑器插件,它提供了一个熟悉的开发环境,无缝地融合了Unity的UI和Shader的使用,可以从Amplify Creations获得满意的质量和灵活性,需要Unity 5.4.5或更高版本。
特征:
- 着色器模板
- 着色器功能
- 自定义节点API
- 定制照明支持
- LOD交叉淡入淡出支持
- 实例支持
- 包含外部着色器文件的选项
- 着色器变体
- Unity 5.5 / 2017支持
- 放大纹理2支持
- 半透明和传输
- 视差映射
- 视差遮挡映射
- 基于距离的细分
- 其他节点和样本
- 模板缓冲区支持
- 多窗口支持
- 额外的着色器功能
更新日志:
Fixes:
* Fixed compilation issue with ‘Grab Screen Color’ node on VR
* Fixed issue on Shadow Caster pass over HD Lit template v5.16.1
* ‘Grab Screen Color’ node now takes VR into account on LWRP
* Added missing stereo config on LW Unlit template
* Fixed Blend Mode config on HD Lit template when choosing Opaque mode * ‘Grab Screen Color’ now prevents Unity macro inconsistent declaration ending between VR and non-VR compilation
* Preventing compilation errors related to GPU Instancing on SRP
* Fixed issues regarding Diffusion Profile usage on HDRP
* ‘Grab Screen Color’ now prevents Unity macro inconsistent behavior between Unity versions
* Fixed issue on incorrectly selecting Shader Name textfield when opening an ASE shader
* Fixed issues on incorrect uv coordinates size over ‘Grab Screen Color’ node * Fixed GPU instancing and vertex offset issues on all HDRP templates
* Fixed parse issues when capturing structs inside templates (API)
* Temporarily disabled SRP Batcher as it was not properly working
* Fixed nodes incorrectly moving when interacting with popup fields in recent Unity versions
* Fixed issue on incorrect size for vertex normal data on LWRP Unlit template
* Fixed ‘Component Mask’ node preview
* Improvements:
* Share links now have permanent lifetime
* Added new Depth Offset option into HD Lit template v5.16.1
* Added Built-in Fog option to LWRP Unlit template