Atoms Crowd是Maya和Houdini的集群模拟插件，一个新的工具旨在使人群动画可供任何人使用，Toolchefs公司说Atoms Crowd只需点击几下就可以使模拟过程变得更容易。
Atoms Crowd 2.0.5更新日志
New state-of-the-art OpenGL draw system. Agent type settings for OpenGL LODs.
Katana 3 support.
Cache Exporter is interruptable.
New agent randomizer tool.
New agents helper tool.
New Kill module.
New ProximityMetadata module.
New FollowAgent module.
New ArrowEmitter module.
Variation tables can store a look file per agent type and preview images for each geometry group.
FBX exporter exports attribute with the “atoms_” prefix by default, but can be deactivated in the FBX exporter UI.
The clip being played by the state machine and clip reader modules can be displayed when activating the debug checkbox.
New expose curve and mesh metadata nodes.
Documentation for Atoms Crowd nodes available.
Added progress bar to Variation builder.
Automatic render instancing and frustum culling.
New python plugins systems.
New python hooks: variation filter and custom file browser.
Mesh loader can be extended.
Skeleton loader can be extended.
Added alembic support for reading meshes.
Added pole vector locator when tagging a foot root.
Added import, load and save buttons to all tabs in the Atoms UI.
Foot down data can now be edited directly in the Atoms UI.
New network nodes for getting and setting joint matrices.
New network nodes for getting and setting Maya attributes (Maya).
Cloth Setup now support the wrap deformer (Maya).
CFX Sim Exporter supports “First” cloth caches when exporting groom cache and dynamic curve alembics (Maya).
DG node for reading cloth caches (Maya).
Added blend shape support to CFX simulation exporter (Maya).
New agent group widget for module list metadatas (Maya).
Added percentage sliders for point layout UI (Maya).
Drag and drop attributes from the outliner to connect them with the module metadatas (Maya).
Multiple selection is now supported in the module list (Maya).
Support for more than one xgen collection per description (Maya).
Support to serialized groom data inside the variation table
Added mesh filters to the variation table
Added path filters (C++ only)
Added support to Arnold 5.1.1.X
Added renderman 22 procedural
UV coordinates are not being re-evaluated for each follicle when building the CFX scene (Maya).
Atoms UI does not break if the event name contains white spaces in GUI mode.
Houdini skeleton animation exporter used to fail if a ground mesh was not used as input.
State machine editor now only display the registered animation clip events.
Fixed an issue with alembic sub-sampling and xgen.
Fixed an issue with katana when expanding all agent geos.