Auto Rig Pro插件是用于Blender的角色绑定的,官方分为轻量版以及完整版,此为完整版,它支持Unity和Unreal Engine双引擎,是游戏动画师一套比较自由的工作流程插件。
Auto Rig Pro使用视频
插件信息:
版本号:Auto Rig Pro 3.40.18,3.48.22+24,3.49.10+12+13+14,3.50.10,3.50.20+21+22+23,3.51.10+3.51.11,3.52.10,3.53.10,3.53.11,3.53.12,3.54.12,3.54.13,3.54.14,3.54.15,3.54.16,3.54.17,3.55.12,3.56.11,3.56.12,3.56.13,3.56.14,3.56.16,3.56.17,3.56.19,3.56.20,3.57.13,3.57.17,3.57.18,3.58.13,3.58.15,3.58.17,3.58.18,3.58.19,3.58.20,3.58.22,3.58.23,3.58.24,3.58.25,3.59.10,3.59.11,3.59.13,3.59.15,3.59.17,3.59.19(更新的版本都同步在下载页面,看需求下载)
官方首页:https://blendermarket.com/products/auto-rig-pro
文件大小:4.05 MB
插件支持:2.79, 2.8, 2.81, 2.82, 2.83,2.9x
插件更新日期:2021年01月23日
特别说明:在安装新插件之前,请确保卸载当前插件,然后重新启动Blender
插件特征:
- 基于对两足动物角色的网格识别的自动骨骼放置求解器,支持非对称模型。
- 编辑参考骨骼功能可随时更改装备,如果骨骼不在想要的位置,则无需重做所有内容
- 应用“姿势作为休息姿势”功能可快速更改角色的休息姿势,在其上对齐参考骨骼并单击即可应用电枢修改器
- 模块化:手指,脚趾,耳朵,LUFANG,可调节量的脊柱,颈部,扭曲骨骼,尾巴和颈部骨骼,复制,移除四肢以绑定具有多条胳膊和腿的生物
- 手指自动旋转选项:缩放第一个指骨时弯曲,预定义的拳头姿势
- 简易控制器形状版
- 骨骼选择器:可以打开/关闭,导入/导出预设,IIIDEA.CN测试还可定制
- 颜色定制
- 符合卡通规范:可拉伸的脊椎,腿部,手臂
- 兼容IK-FK捕捉自动键,在解锁所有腿部/前臂旋转轴时可正确捕捉
- IK-FK控制器自动隐藏
- 混合IK极点/ IK箭头向量
- 腿部2或3条骨骼IK链
- 膝盖和肘部固定
- 头部旋转锁定或自由旋转
- 一键弯曲所有手指(手指抓住),拳头预先定义的姿势,手指指骨从刻度自动旋转
- IK / FK眼睛
- 自动眼睑旋转
- 多个Child-Of约束支持IK手脚随时更改其父级空间
- 整套辅助控制器,用于精细造型
- 先进的面部设置和自动放置
- 基于Blender的热图改进了外观,自动拆分多个元素+体素化,符合Voxel Heat Diffuse Skinning附加组件
- 形状键驱动程序创建工具
- 游戏引擎支持,FBX,Unity,虚幻引擎通用绑定类型
- 骨骼重映射器可将任何电枢动作重新定向到具有不同骨骼名称和骨骼方向的另一个,IK支持,符合BVH,FBX文件,例如Mixamo动画。
- 符合X-Muscle的逼真的肌肉模拟

对于人形角色,在添加绿色标记后,智能功能可以自动放置骨骼以加快该过程。

只需单击几下即可自定义装备定义

先进的羽毛绑定的翼肢

将IK肢体花键固定到绳索,触角,IK脊柱

支持导入的.bvh / .fbx骨架
好东西,更新这么快!歇歇
基本都是自己买的,几乎都会同步更新~~
Auto-Rig Pro同步更新为3.57.13版(2020年11月28日)
Auto-Rig Pro同步更新为3.57.17版(2020年12月01日)
Auto-Rig Pro同步更新为3.57.18版(2020年12月02日)
Auto-Rig Pro插件同步更新至3.58.13
Auto-Rig Pro插件同步更新至3.58.15
更新日志:
New/improved:
Export: Support overridden armatures
Remap: Support overridden armatures
Fixed:
Export: Support for new splines IK advanced options
Export: Breast bones were missing animation
Export: Compatibility error with Blender 2.90 materials
Export: Breast parent lost
同步更新至3.58.15Auto-Rig Pro 3.58.17
更新日志:
New/improved:
Rig: Deleting the rig data with the X button now ensures the whole rig hierarchy is deleted even if the rig is not selected
Fixed:
Export: Twist bone transform bug when enabling UE mannequin options
同步更新至Auto-Rig Pro 3.58.18
更新日志:
New/improved:
Rig: New settings to set custom Spline IK and Bendy-bones chains names (Limb Options)
Export: Support for custom Spline IK names
Fixed:
Rig: Duplicating a bendy-bone chain limb was broken
Smart: 2 fingers detection could lead to an error
同步更新至Auto-Rig Pro 3.58.19
更新日志:
New/improved:
Rig: New feature to import and export custom shapes
Rig: Custom names for Spline IK and Bendy-bones chains are now allowed (Limb Options)
Fixed:
Rig: Duplicating a bendy-bone chain limb was broken
Auto Rig Pro插件同步更新至3.58.20
更新日志:
New/improved:
Rig: Buttons to quickly toggle visibility of layers of controllers (expandable) in the Rig Main Properties tab
Remap: Improved remapping technic for the root bone and IK bones, replaced with a new “relative” mode. This leads to better results when remapping to different skeleton proportions.
Fixed:
Rig: Import custom shape error when the bone is missing
Smart: The right eyeball postion was incorrect when Mirror was disabled
Export: Shape keys animation errors due to update issues with proxy armatures
Auto Rig Pro插件同步更新至3.58.22
更新日志:
Rig: New operators to import and export custom shapes
Remap: “Redefine Rest Pose” now also applies on base meshes if any
Remap: Print baking progress status (% percentage) in the console when retargetting
Auto Rig Pro插件同步更新至3.58.23
更新日志:
Remap: The Freeze Armature operator is now applied automatically when retargetting
Auto Rig Pro插件同步更新至3.58.24
更新日志:
Remap: Support overridden armatures
Auto Rig Pro插件同步更新至3.58.25
Auto Rig Pro 3.59.10已同步更新
更新日志:
新增/改进
重新映射:重新定义电枢休息姿势时使用当前姿势或实际休息姿势的新选项
重新映射:符合新的Rokoko骨骼名称约定的新“Rokoko”预设
Auto Rig Pro 3.59.11已同步更新
更新日志:
修复
重新映射:冻结电枢不正确的旋转
Auto Rig Pro 3.59.13已同步更新
更新日志:
新增/改进
Export: New frame range settings to export actions with custom start/end frames. Thanks to Jesper for funding this request!
Export: New buttons to set/unset the selected bones as custom bones
修复
Export: Bottom bones not exporting
Auto-Rig Pro已同步更新至3.59.15
更新日志:
New/improved:
Export: New animation export options: export only the active action + frame range settings. Thanks to Jesper for funding these features!
Export: New buttons to quickly set/unset the selected bones as custom bones for export
Export: IK bones now support animation
Remap: New option to use the current pose or real rest pose when redefining the armature rest pose
Remap: New “Rokoko” preset compliant with new Rokoko bone names convention
Fixed
Remap: Freeze armature incorrect rotation
Remap: Error when using an ARP as target armature with scale value different from 1
Auto-Rig Pro已同步更新至3.59.19
更新日志:
Fixed
Export: Bottom bones not exporting
Export: Animation Layer addon and action blend type different than “Replace” fix
Remap: Ensures the target armature is set to pose position when cancelling Redefine Rest Pose