Dialogue System for Unity可以轻松地为游戏添加交互式对话和任务,它是一个完整的,强大的解决方案,包括基于视觉节点的编辑器,对话UI,过场动画,任务日志,保存/加载等等。

它的核心是一个精益高效的对话系统,大量包含的可选附加组件使您可以快速轻松地将对话放入项目并与其他产品进行集成,不需要脚本,并且包含完整的C#源代码。

Dialogue System For Unity v1.6.7更新日志

Core
Updated for Unity 5.5.
Added: Lua Network Commands component to sync variables and quest states to UNET clients.
Added: Continue() sequencer command.
Added: UpdateTracker() sequencer command.
Added: DialogueManager.LastConversationID.
Improved: Dialogue Manager now logs warning if trying to load default dialogue UI and it’s missing.
Improved: Selector now logs warning if no camera is tagged MainCamera.
Changed: No longer runs Lua Script or OnExecute event of first conversation’s first dialogue entry node when preloading resources.
Changed: SetContinueMode(true|false|original) added ‘original’ parameter; ‘true’ now sets mode to always instead of reverting to original value.
Dialogue Editor:
Added: Option to show actor portrait next to each dialogue entry node.
Improved: Added Template, Copy & Paste buttons to Conversation fields foldout.
Fixed: Interface issues adding/removing dialogue entry localization fields.
Unity UI:
Improved: UnityUIQuestLogWindow reuses quest template objects to reduce instantiations.
Improved: Unity UI animator handling with different timeScales.
Fixed: If [position #] tag assigns a response to an element in Buttons list, it no longer also adds template button.
Fixed: Gracefully handles null entries in Buttons list.

Third Party Support
Adventure Creator: Added Rerun Script After Cutscenes checkbox to bridge.
articy:draft: Fixed runtime converter not observing ConvertSlotsAs.ID.
Chat Mapper: Added Trackable, Track and Abandonable fields to template; updated converter window for Unity 5.5.
Corgi Platformer Engine: Added support.
NGUI: Quest log window now reuses quest template objects when possible to reduce instantiations.
ORK Framework: Updated inventory management Lua functions for ORK 2.8.0 so you can check, add, & remove weapons & armor in addition to regular items.
Realistic FPS Prefab: Invulnerable flag is now included in saved games; bridge now registers actor name with FPS Player transform.
Realistic FPS Prefab + S-Inventory: Fixed bug that allowed player to equip even if dropped last of weapon.
PlayMaker: Added Set Dialogue UI action.
RT-Voice: Added tool window to save audio files at design time; updated to use RT-Voice callbacks & API changes for better responsiveness.
TextMesh Pro: Improved animation handling.
Third Person Controller: Added TPCAbility() sequencer command; updated bridge and Dialogue System Interactable components for multiplayer support.
TextMesh Pro: Updated deprecated API calls.

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