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Dialogue System v2.1.1 – Unity游戏角色对话系统


Dialogue System for Unity可以轻松地为游戏添加交互式对话和任务,它是一个完整的,强大的解决方案,包括基于视觉节点的编辑器,对话UI,过场动画,任务日志,保存/加载等等。

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Dialogue System v2.1.1更新日志

Release Date: January 29, 2019

Updated assembly definition files to include Wrappers; renamed Common to PixelCrushers.
Changed: Input Device Manager > Control Graphic Raycasters now UNticked by default.
Fixed: If Usable GameObject was destroyed while Selector targeted it, Standard UI Select Elements stayed visible.
Fixed: MessageSystem bug when removing listeners while sending a message.
Fixed: UIPanel timing bug when animations cause outgoing panel to overlap incoming panel.
Fixed: SelectorUseStandardUIElements with usables with StandardUsableUI would show regular selection UI at end of conversation.
Fixed: Basic & Wheel quest log windows’ abandon popup quest title element was unassigned.
Fixed: If Standard Bark UI is set to wait for sequence end and second bark happens while waiting for first sequence to end, doesn’t hide until second sequence is done.
Added: DialogueActor now has Use Menu Panel For { Only Me, Me And Responses To Me }.
Added: Response timeout open to choose last response in menu.
Added: KeepRectTransformOnscreen to constrain world space UIs to stay onscreen.
Added: Template.CreateQuest(), GetNextXXXID() methods.
Added: SetMenuPanel() sequencer command.
Improved: Typewriter effect now can specify list of characters to add extra delay, such as punctuation.
Improved: Standard UI subtitle and menu panel dropdowns increased to allow access to 32 panels.
Improved: Unique ID tool verbose output is much faster; reports conversation ID overlaps within the same DB.
Improved: Editors now handle issues with outdated third party assemblies more gracefully.
Improved: On MacOS, cross conversation link dropdown doesn’t use submenus to avoid Unity NSMenuItem bug.
Save System: Calling LoadGame() w/Save System > Save Current Scene unticked now also updates internal saved game cache.
Save System: ScenePortal.UsePortal() is now virtual.
Save System: DialogueSystemSaver now has Raw Dump option (faster, but larger saved game files).
Save System: DiskSavedGameDataStorer now supports mobile.
TextTable: Large text areas now word wrapped.
Third Party Support
articy:draft: Added support for AlternatePortraits slot; fixed double-linking in document conversations; slots that reference dialogues and convert as display name now include full conversation path.
Corgi: If ConversationZone is already running conversation and Allow Simultaneous Conversations is ticked, activation button no longer restarts conversation.
i2 Loc: Updated for 2.8.11.
Inventory Engine: Added PersistentInventory for saving, LocalizeInventoryDetails to localize item details.
NGUI: Quest tracker HUD now only shows active entries, optionally plus completed entries.
Opsive controllers: UCCSaver now saves position in each scene.
ORK Framework: Updated for 2.21.0.
SALSA: Added TextSync support.
SLATE: During conversations, SLATE() moves main camera to final position of cutscene camera; added SLATE Sequencer Settings component.
uMMORPG: Updated for 1.155.
uSurvival: Updated for 1.34.

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