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Blender流体插件:FLIP Fluids addon v1.05+使用教程

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FLIP Fluids是Blender一款功能强大的液体模拟插件,可让我们在Blender中创建高质量的电影流体效果!

FLIP Fluids

FLIP Fluids addon是一种现代化的基于FLIP的流体解算器,已经开发了三年多,经过一年多的开发,专注于将模拟器紧密集成到Blender中作为插件。

创建FLIP流体模拟器是为了改进Blender内部Elbeem流体模拟系统的许多方面,如速度,性能,准确性,可定制性和用户体验。使用熟悉且直观的仿真工作流程,因此如果有内部流体模拟器或其他流体模拟软件的经验,将能够立即启动并运行FLIP Fluids!

系统要求:

  • Windows,MacOS或Linux操作系统
  • Blender 2.79(64位)或Blender 2.80(64位)
  • CPU 64位Intel®或AMD®多核处理器
  • 最低8 GB RAM,强烈建议使用16 GB或更多RAM内存

更新日志:

version 1.0.5 (04 Jun 2019)  

  • Added support for Blender 2.80 (Experimental until official release. See known issues.)
  • Added a surface tension solver
  • Added sheeting effects feature
  • Added meshing options to remove parts of surface mesh near the domain boundary
  • Added meshing options to set offset for fluid-solid mesh interface
  • Added meshing feature to set a custom object as a meshing volume. Only fluid inside of this object will be meshed.
  • Added option to skip re-exporting animated meshes
  • Added settings and option to set a custom baking frame range instead of using the timeline start/end values
  • Added a savestates feature which gives the ability to rollback a simulation and resimulate from an earlier frame
  • Added a ‘Beginner Friendly Mode’ to preferences that limits UI to only show the most basic and commonly used parameters
  • Added a Basic/Advanced settings mode for Whitewater panel
  • Added feature to control amount of whitewater generated by Obstacle objects 
  • Fixed bug where using world scaling would cause incorrect distribution of generated whitewater particles
  • Fixed ‘ResourceWarning’ error when disabling and re-enabled addon
  • Fixed bug that would cause bumpy mesh artifacts on edges of domain
  • Fixed bug where bake would continue to run after closing Blender
  • Fixed bug where Blender could crash while rendering in Cycles with the viewport open
  • Fixed bug where copper preset could be loaded as coffee preset
  • Fixed ‘Value must be greater or equal to zero’ error that could be triggered if domain bounding box is too thin
  • Fixed bug where deleted objects could be exported to the simulator
  • Fixed bug where particles could escape the domain and trigger an ‘Out of Range’ error
  • Fixed precision error what could cause fluid meshes to be scaled incorrectly
  • Fixed bug where the ‘Reload Frame’ operator could ignore reloading a frame
  • Fixed bug where the intersection between inversed obstacles would be computed as solid instead of empty
  • Fixed issue where Blender could crash during animated mesh export
  • Fixed Linux/MacOS bug where a simulation could stop in the middle of baking. Huge thanks to Christian Schwarz for helping us solve this issue!
  • Setting inflow ‘Substep Emissions’ to 0 will cause the inflow only emit fluid on the first substep of a frame
  • Misc material and preset library fixes
  • Improved collisions with thin obstacles
  • Improved forward/backward compatibility of .blend files between addon versions
  • Performance improvements
  • Simulation stability improvements
  • Mesh generation improvements
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