每个三维软件当中,都有一个集群[人群]动画模拟功能,但似乎都是鸡肋,不是容量不够,就是渲染能力不够,所以就衍生出来这些强大的集群模拟插件,SSS非常的期待Golaem Crowd发展3DMAX版本。
视频预览
集群模拟其实就是模拟一群人的动画,比如生化危机的场面,可以随意控制人的方向,以及动态形式,所有说学会这个插件做这些非常震撼的画面是非常容易的。
Golaem Crowd v7.1更新日志:
NEW FEATURES
- New Golaem plugin for Houdini 17.5 which allows to preview and render Golaem Caches in Mantra (beta)
- Cache Proxies can now have a hierarchy of Layout Files to layout Simulation Cache at multiple levels (project, sequence, shot…)
- New renderer attributes mechanism to control per mesh rendering properties (subd, displ, viz…) for Arnold, Vray, Renderman rendering plugin
IMPROVEMENTS
- Added an offline mode to the Posture and the Rig Layers in the Layout Tool
- Added an ‘Import Maya Keyframes’ button on the Posture and Rig Layer in the Layout Tool
- Layout Nodes can be double clicked to be added to the latest Selector in the Layout Tool
- Added a progress bar when loading keyframes in the Layout Tool
- Layers can now be copied between Layout Files in the Layout Tool
- Layers can now be directly added to links or Groups in the Layout Tool
- Added a indicator * on tabs that are modified but not yet saved in the Layout Tool
- A Merge Layer is now added if several links are connected to root when grouping in the Layout Tool
- Added ungroup option in the Layout Tool
- Notes can be copied in the Layout Tool
- Added coloring of Entities when a Behavior starts
- Added support for Guerilla Render 2.2
- Added support for expression based shading in Guerilla Render 2.2
BUG FIXES
- Fixed first frame and batch rendering in the 3ds Max render plugin
- Fixed the Set Mode of the Posture Layer in the Layout Tool
- Fixed saving of nested Layer Groups in the Layout Tool
- Fixed doubled connections between nodes when grouped in the Layout Tool
- Fixed Populate On Curve with various Crowd Unit in the Population Tool
- Fixed Populate On Curve and Terrain pinning in the Population Tool
- Fixed Terrain Adaptation in the Renderman render plugin
- Fixed a crash when parsing some attributes in the Renderman render plugin
REFACTORING
- Refactored Undo/Redo in the Layout Tool
- Removed the Set Mode of the Rig Layer in the Layout Tool
- duplicateIds are now replaced by an expression taking their ID directly from node output in the Layout Tool
- Improved update of keyframes of the Posture Layer in the Layout Tool
- Layout Graphs are now centered when opening Layout Files or Layout Groups
- Removed .mi option in the Crowd Archiver Node
SUPPORTED RENDERING ENGINES
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX and 12.X
- Guerilla Render 2.1, 2.2
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
- Unreal Engine 4.20
- Houdini 17.5
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Redshift 2.5.64-71