LuxCoreRenderer v2.2版已经发布啦,新版本增加了PhotonGI间接光缓存,集成的Intel Open Image Denoiser v1.0,新的改进的Random/Sobol采样器自适应代码,前后材质透明性(又称光不可见物体),新的纹理(强度,小于,大于, 点产品,位置,法线阴影等),阴影捕捉器现在可以更轻松地与多种类型的多种光源一起使用,支持迪士尼BRDF材质,混合后退/前进路径跟踪支持等等。
BlenderLuxCore现在与Blender 2.8x兼容,并且与基本循环节点设置兼容,除上述核心功能外,Blender版本还包括其他一些改进。
LuxCoreRenderer可以去官方进行下载,这里IIIDEA.CN更新了部分发行特征以及修复内容,从官方下载了支持WIN版本的Blender 2.8,需要了解更多,请去官方网站了解更多信息。
插件所需要的Windows可执行文件 VS 2017 和 Intel C ++可再发行组件的Visual C ++可再发行组件包,已经放到RAR压缩包当中了。
新特征
- PhotonGI cache
- Added ALBEDO AOV
- Added to BiDir the support for shading normal, geometry normal, position, material ID, UV, object ID, material ID color and Albedo AOVs
- Added AVG_SHADING_NORMAL AOV
- Integrated Intel Open Image Denoiser (Oidn)
Alpha0 released
- Added a new way to blend brute force path tracing and cache in PhotonGI. Cache is now used more often on glossy surfaces
- Introduced a new PhotonGI debug mode to show the mix between brute force and cached paths
- Added the support for automatic PhotonGI indirect cache best radius estimation
- Added the support for automatic PhotonGI indirect cache size by using convergence error estimation
- Front and back material transparency (aka light invisible object)
- Added PhotonGI support for volumes cache entries
- LXS parser now supports instance definitions
- Added the support for new “directx2opengl_normalmap” image map channel selection
- Added new textures: Power, Less Than, Greater Than, Dot Product, Position, Shading Normal
Alpha1 released
- Saving/resuming the rendering now includes all PhotonGI cache information and entries
- Added the support for new shape “group”
- Added the support for nested groups to LXS parser
- Added the support for persistent PhotonGI cache on file
- Added the support for using persistent PhotonGI cache across multiple frames for fly-through animations
- DLSC now automatically estimated the best radius if lightstrategy.entry.radius is set to 0.0
- New improved Random/Sobol sampler adaptive code
- LXS parser now supports halttime and haltspp film halt conditions
- LXS parser now supports volumes
- Shadow catcher is now easier to use with multiple light sources of any type
Beta1 released
- Added the support for tiled denoising to save a huge amount of ram
- Added the support for new visual map cache for infinitelight, constantinfinite and sky2 light sources
- Added the support for new Disney BRDF material from Siggraph 2012 paper
- Upgraded Intel Oidn to v0.9.0
- Metal material uses a more accurate Albedo value (for Intel OIDN)
- Added “rounding” texture
- Added “modulo” texture
- Improved tiling feature of OIDN imagepipeline plugin
- Fix a bug in ToProperties code of “blender blend” texture when “halo” progression type was used
Beta2 released
- Added the support for periodic PhotonGI caustic cache update (aka SPPM without radius reduction)
- PathTracer class now support eye and light path tracing. LIGHTCPU now uses PathTracer class too.
- Added Hybrid Back/Forward path tracing support
- Added the support for glossy caustics rendering to Hybrid Back/Forward
- Reworked the support for new visibility map cache for infinitelight, constantinfinite and sky2 light sources
- Transparent light sources are now rendered with the correct intensity
- New env. visibility map cache now supports persistent cache on file
Beta3 released
- Improved shading with interpolated normals
- Added the support for Shadow Terminator avoidance factor when using bump mapping
- Upgraded Intel Oidn to v1.0
- Reworked Direct Light Sampling Cache
- Direct Light Sampling Cache now supports persistent cache on file
Beta4 released
RC1 released
- Disney material glossiness is now computed as the square root of the previous value to match Glossy2/Metal roughness
BUG修复
- Fixed rendering resume feature
Alpha0 released
- Fixed a problem with infinite lights and BiDir or PhotonGI
- Fixed a bug when using radiance groups with variance clamping and OpenCL
- Fixed camera invisible objects usage with volumes
- Fixed TASK_EMIT of LightStrategyPower
- Fixed a crash when using RTPATHOCL and editing area lights (issue #173)
- Fixed a bug when using radiance groups with variance clamping and OpenCL
Alpha1 released
- Fixed a crash when using negative material emission values (issue #177)
- Fixed LXS parsing in pyluxcoretools
- Fixed a problem when mixing transparent and solid materials with Mix (issue #183)
- Fix a bug when using glossy coating with any specular material
- Fixed LXS parsing of point light source position
- Fixed object ID not being saved by FILESAVER engine
- Fixed a major bug in carpaint material (issue #186)
- Fixed spelling mistake in cloth material “wool gabardine” preset
- Fixed Scene::RemoveUnusedMeshes()
- Fixed a bug in Mix material when working with specular materials (issue #187)
- Fixed an overflow problem when using an heterogenous volume on very large segments
- Sun relative size has now a lower bound of 1.0 to avoid numerical precision problems
- Fixed a problem with Scene::ToProperties() after editing a scene
- Fixed a self-shadow problem with area light sources
Beta1 released
- Fix ToProperties() of mapspherelight and spherelight
- Fixed a problem with caustic cache size when both PhotonGI caches were enabled and automatic stop condition for indirect cache was used
- PhotonGI Metropolis will now focus on caustic cache when indirect is done (and vice versa)
- Fixed the access to an uninitialized variable when using PhotonGI caustic cache alone
- Fixed the access to an uninitialized variable in ProjectionLight::Preprocess()
- Fixed a crash when trying to render a scene without light sources with PATHOCL (issue #202)
- Fixed DLSC to work with Front and back material transparency (aka light invisible object)
- Fixed a problem in BIDIRCPU with camera PDF
- Fixed a bug in Mix material transparency support (issue #210)
- Added a workaround to an AMD OpenCL compiler bug in DirectLight_BSDFSampling()
Beta2 released
- Fixed a problem in the random number generator of PhotonGI
- Fixed wrong theta being saved in ToProperties() of distant light
- Fixed a compilation error in RoughMatte OpenCL code (issue #218)
- Fixed a problem with Disney material specular tint
- Fixed a TILEPATH bug causing black renderings
- Fixed BIDIRCPU and LIGHTCPU camera motion blur
- Fixed a bug related to initial camera volume in PATHOCL
- Fixed light tracing camera motion blur and arbitrary clipping plane support
- Fixed a bug in the OpenCL code of the splitfloat3 texture
- Fixed normal mapping
- Fixed a problem when saving ALBEDO AOV
- Fixed RoughGlass event types returned by material evaluation
- Evaluated best radius in PhotonGI, ELVC and DLSC is not affected any more by border rendering
- Fixed a crash when resuming scene rendering without PhotonGI enabled
- Fixed a NaNs problem when using area lights with zero area
- Fixed the export of material emission.directlightsampling.type property
Beta3 released
- Solved a self-shadow problem on edges with interpolated normals
- UV scale doesn’t affect anymore bump map strength
- Fixed an out of bound memory access in automatic lookup radius code
- Fixed a problem with Disney material, hybrid backward/forward path tracing and low roughness values
- Fixed bump mapping black halo for large scale values
Beta4 released
- Fixed the allocation of light tracing sampler shared data in hybrid backward/forward path tracing
- Fixed a problem when using flat instances and OpenCL rendering
- Fixed/Enabled PhotonGI cache on Mix and GlossyCoatting materials when possible
- Fixed a regression in BIDIRCPU causing dark edges on glancing surfaces
- Fixed a crash when PhotonGI caustic cache is enabled but empty (issue #236)
RC1 released
- Removed a workaround for Glossy roughness values < sqrt(.0001) for AMD OpenCL driver
- Fixed the shift of one pixel on light tracing pass of LIGHTCPU, BIDIRCPU and Hybrid Path (issue #237)
- Fixed a crash when re-defining light source (from constantinfinite to infinite) (issue #238)
- Fixed pyluxcoretool CLI not working without pyside (issue #131)
- Fixed a problem with the fix of the issue #237 (issue #239)
链接挂了
已修复~
已更新至LuxCoreRenderer v2.4 Win及Mac版 + 独立版