您可以想象保持着Prefabs关联(Connection)而加上对像(Object)有多厉害吗? 现在Unity的Nested Prefabs可以实现这个梦了!
又完全融合又自动化的Nested Prefabs会完全搭配您的工作流程,如果利用Nested Prefabs和Inspector的话,Prefabs关联(Connection),一点都不用被损坏,您不需要有更新工作流程或者使用其他编辑器窗口(Editor Window)等麻烦。
主要功能:
– 自动化又完全融合在一体
– 可以跟一般的应用按钮(Apply Button)/ Unity Prefabs系统一同使用
– 对对像(Object)/ 脚本手册(Script Reference)没有损坏
– 可以适用于用户选定的class
– 可以再选定Prefabs属性
– 不修改之前的对像(Object)也可以修改nested prefab
Nested Prefabs v1.3.2更新日志:
1.3.2 (当前)已发布 2018年3月13日
– Reverting a prefab override when removing it no longer throws an exception for GameObject properties.
– Fixed NullReferenceException in ‘CacheDrivenProperties’ when applying changes to a prefab in a Unity version that does not support driven properties.
– Prefabs with prefab overrides no longer cause Unity to reimport the prefab if there are no changes.
– Basic GetPrefab methods are moved to NestedPrefabUtility class and are now accessible publicly.
– Fixed NullReferenceException in prefab overrides inspector.
– Fixed InvalidCastException in ‘ComponentIndexOf’ when reverting properties of a GameObject.
– Fixed NullReferenceException when checking a prefab for modifications.
– Fixed NullReferenceException in prefab overrides processor when applying changes to a prefab and a prefab override is missing.
– Fixed NullReferenceException when applying changes to a prefab when the original asset is not processed.
– Fixed some more exceptions and improved error reporting.