需要积分:15/积分
资源版本:3.14.3.17
链接密码:31vz
资源标签:Mentalray,Maya渲染器

Mental Ray现已成为NVIDIA公司之全资子公司,是公司最引以为荣的产品,作为业界公认的唯一可以和Render Man相抗衡的电影级渲染器,Mental Ray凭借其良好的开放性和操控性,以及与其他主流三维制作软件良好的兼容性而拥有大量的用户···

mentalray-maya-beta8-2017-nt-x86-64-vc11-mr3-14-3-13 01

更新日志:

  • Fixed several issues in ExportExactHierarchy. For Viewport and IPR rendering, this mode is enforced since Beta8
  • in order to provide updates of moved geometry groups and similar scene changes.
  • Fixed possible camera misalignment between viewport and final frame rendering.
  • Fixed automatic detection of number of threads used for interactive rendering (Viewport or IPR).
  • Fixed missing lighting update when moving a group containing light(s).
  • Fixed possible color clipping artifacts in progressive rendering done with fixed point (8 or 16 bit)framebuffers.
  • Fixed possible artifacts in scenes with volumetric rendering. Volume was not set correctly if shadowshaders were returning false, which in particular was the case for some Bifrost scenes.Recently added mi_ray_differential_transform function was not exported in the Plugin’s symboltable.
  • For MILA layering shaders, fixed possible artifacts on thin-walled materials, and scenes withphotons/caustics.
  • For MDL materials, fixed black rendering artifacts if zero-value volume absorption coefficient was specified.

11 评论

    • 缓存的原因,说明里以及说明啦,不好意思,求速度只能这样,当你浏览这篇文章在回到之前的文章,调取的是你之前浏览的缓存,如果你在这篇文章在次评论,缓存刷新,积分会增加显示12,当你又回去那篇文章,还是显示8,但账户不会少积分的·因为以及写进了数据库··一般缓存36个小时之后会自动清除,当你再次登录后默认就会显示12积分了·····