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Odin Inspector v2.1.4 – Unity强大的用户编辑器

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Odin可以把Unity工作流程放在类上,使我们可以轻松地为整个团队建立功能强大和先进的用户友好的编辑器,要求Unity 5.3.0 或更高版本。

通过轻松的集成,完美地部署到原有的工作流程中,Odin允许序列化任何东西,享受80多个新的检查器属性,没有样板代码,还有更多!

特征

  • 源代码
  • 轻松整合
  • 仅限编辑器模式
  • 奥丁编辑Windows
  • 输入验证
  • 序列化任何东西
  • 强大的列表
  • 疯狂可扩展
  • 调色板
  • 字典
  • 更多
Odin Inspector v2.1.4 - Unity强大的用户编辑器
Odin Inspector v2.1.4 – Unity强大的用户编辑器

更新日志:

Improvements

  • All C# files now include #pragma warning disable when built for Source Code.
  • GUIHelper.ContextWidth no longer has a setter, to reflect internal changes made in Unity 2019.3. Use the new GUIHelper.PushContextWidth and PopContextWidth to adjust the context width instead.
  • Removed [Obsolete] from AssetUtilities.GetAllAssetsOfType and AssetUtilities.GetAllAssetsOfTypeWithProgress, since they perform a very real and useful function.
  • Attribute Overview documentations buttons now link to odininspector.com/attributes instead of odininspector.com/documentation.
  • Refactored CustomContextMenuAttributeDrawer for more modern Odin practices and better performance.
  • Odin’s AnimationCurveDrawer now tracks changes to inspected AnimationCurves not made manually through the editor, and forces Unity to update all AnimationCurve previews whenever such a change happens.

Fixes

  • Added missing RegisterValidator attributes for File- and FolderPathValidator classes.
  • AssetSelector now works with interface fields.
  • AssetUtilities.GetAllAssetsOfType and AssetUtilities.GetAllAssetsOfTypeWithProgress now correctly distinguishes cases where it should use type.FullName vs type.Name for an asset database query. This fixes the bug where [AssetList] could not properly find any Unity-defined ScriptableObject asset types such as Sprite and Material.
  • Fixed a bug in 2019.2 where IMGUI Containers will sometimes draw Odin without any current window. Causing various null references exceptions to occur. Odin no longer requires a Current Window to be present.
  • Fixed a Source Code build issue where files would have two copyright headers.
  • Fixed GUIHelper static initializer breaking in newer versions of the Unity 2019.3 alpha.
  • Fixed an issue where users couldn’t click bool label-less and indented checkboxes.

更多更新日志:odini

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