TriLib是一个Unity模型加载程序包,旨在允许用户在Unity编辑器内或游戏执行期间加载各种3D模型格式。
TriLib v1.8.7f更新日志:
1.8.7.1 (当前)已发布 2019年1月15日
Added ApplyDiffuseColor asset loader option
Added ApplyEmissionColor asset loader option
Added ApplySpecularColor asset loader option
Added ApplyDiffuseTexture asset loader option
Added ApplyEmissionTexture asset loader option
Added ApplySpecularTexture asset loader option
Added ApplyNormalTexture asset loader option
Added ApplyDisplacementTexture asset loader option
Added ApplyNormalScale asset loader option
Added ApplyGlossiness asset loader option
Added ApplyGlossinessScale asset loader option
Added TextureFilterMode asset loader option
Changed ApplyAlphaMaterials asset loader option to ScanForAlphaMaterials
Updated in-editor asset importer
Fixed iOS pre-build features
Fixed platform dependent compilation
Updated AssetLoader sample
Fixed AssetAdvancedConfigs order
Fixed AssetLoaderAsync class samples code typos
Added root transform finding on Animator creation
Added AvatarCreated event handler to AssetLoaderBase
Added AnimatorControllerCreation editor callback to AssetLoaderBase
Added AnimatorControllerCreated editor event handler to AssetLoaderBase
Added automatic AnimatorController creation on editor importing
Fixed components (meshes, materials, animations, etc) importing names when there are no names on original data
Fixed Stream missing Close method issues
Removed ValidateDataStructure pre-processing preset, as it was preventing some models from loading
Fixed platform-dependant cryptography classes inclusion
Fixed WinRT missing Assimp library issue
Fixed WinRT missing STBImage library issue
Fixed MonoPInvokeAttribute platform-dependant usage
Added SAMPLES.MD markdown file (used by Doxygen)