Mesh Baker是Unity的网格烘培系统,他结合网格和材质来减少绘制调用,现在还包含自己的纹理打包器!
更新日志
Fixed bug where normal map format is not restored if texture is uncompressed
Added TexturePackerHorizontal, TexturePackerVertical which stack textures in atlas so that textures in atlas can tile horizontally and vertically
Removed creation of report when using list shaders in scene
Unity Mesh Baker v3.24 2018年2月8日发布