Unity 3D是一个非常强大的工具,可以让我们创建自己的可视化游戏,另外在互联网上我们可以找到大量的视频课程,这些课程明显有助于我们一步一步地执行所有必要的操作。
Unity支持Boo语言,所以喜欢编程的人员,可以最大化的利用这些来脑洞大开,现在VR虚拟场景技术越来越受到大家的欢迎,那么Unity是一个不可多得的VR技术平台实现者。
更新日志
Improvements
Scripting: Added command line option “overrideMonoSearchPath” for desktop standalone players (OSX, Windows).
XR: Added PlayerSettings Get/SetVirtualRealitySupported, Get/SetVirtualRealitySDKs, and GetAvailableVirtualRealitySDKs for aquiring and setting the XR Settings on Virtual Reality Supported toggle and Virtual Reality SDKs list.
XR: Enabled single-pass stereo rendering for Windows MR.
Fixes
(968721) – 2D: Fixed switching platform and building project without making any changes will not cause Sprite Atlas asset to change.
(961094) – Android: Fixed crash on some Adreno devices.
(963291) – Android: Fixed plugin importer architecture selection.
(959908) – Android: Fixed loading player data for very specific file sizes/content.
(964073 – DirectX 12: Fixed a crash when running on Windows 7 machine with first API in the list being DX12 and Graphics Jobs enabled.
(947024) – Editor: Fixed incorrect wrap icon button in particle curve editor window.
(953161) – Editor: Fixed player settings not using the default icon if non are specified.
(962721) – Editor: Fixed incorrect tool placement when pivot mode was set to Center.
(968535) – Editor: Fixed editor restart prompt when selecting the same Active Input Handling option.
(956577) – GI: Fixed ‘Show Lightmap Resolution’ checkbox not working.
(962696) – Graphics: Fixed batching with unused stencil bit in G-Buffer pass.
(None) – Multiplayer: Fixed reliable message being delivered twice.
(964731) – OSX: Fixed incorrect mouse position when running in full screen and non-native aspect ratio.
(944450) – Package Manager: Fixed initialisation failure when host file is missing or empty.
(957000) – Package Manager: Fixed creation of empty folder named ‘etc’.
(957436) – Package Manager: Fixed error/crash if there is a comma symbol in the project name.
(965605) – Physics: Ensured that loading a scene with a Rigidbody2D with simulation off allows interpolation when simulation is subsequently turned on.
(963200) – Physics: Ensured that manual transform sync correctly updates the Rigidbody2D pose correctly.
(967740) – Physics: Ensured that ‘Collision2D.GetContacts()’ returns a single contact when passing a single element array.
(956316) – Playables: Fixed crash when setting an invalid source playable.
(969932) – UI: Fixed RectMask2D not masking when it’s child has a child with Mask and Image components inside the RectMask2d area.
(964652) – Video: Fixed clip from asset bundle not played.
(969297) – Video: Fixed muting game view does not mute video audio.
(969298) – Video: Fixed video not playing in build when building for another platform.
(969299) (937173) – Video: Fixed inspector preview not cropping title.
(966690) – Video: Fixed erroneous stride crash on Windows.
(973008) – Video: Fixed crashing RemoteWebCamTexture (when using the Unity Remote helper app) when marked DontDestroy.
(973005) – Video: Fixed editor crash when previewing/playing video on older OSX version.
(962204) – Video: Fixed video decoding errors due to bad file I/O for high res/bitrate video.
(973009) – Video: Fixed Video Player component rendering video with artifacts on OSX.
(900105) – WebGL – Fixed missing logo/progress bar during loading screen.
(966173) – XR: Fixed Daydream applications hanging before quiting to Android home when calling Application.Quit.
(None) – XR: Fixed forcing LandscapeLeft default Orientation on all mobile VR applications.
(953314) – XR: Fixed Windows Mixed Reality XAML apps not able to get back to exclusive mode after blooming to the shell.
(954629) – XR: Fixed Windows Mixed Reality XAML apps launching to a black screen.
(922492) – XR: Fixed Windows Mixed Reality XAML apps not rendering on desktop.
(963878) – XR: Fixed Windows Mixed Reality apps rendering with incorrect eye offsets.