Unity Pro是一个非常强大的工具,可以让我们创建自己的可视化游戏,另外在互联网上我们可以找到大量的视频课程,这些课程明显有助于我们一步一步地执行所有必要的操作。
Unity支持Boo语言,所以喜欢编程的人员,可以最大化的利用这些来脑洞大开,现在VR虚拟场景技术越来越受到大家的欢迎,那么Unity是一个不可多得的VR技术平台实现者。
Unity Pro 2017.4.6f1更新日志:
Fixes
(1015836) – 2D: Fixed Sprite Pivot setting appears when Sprite Mode is set to Multiple but does not appear when it’s set to Single.
(955571) – AI: Fixed AyncOperations started with the NavMeshBuilder possibly crashing when being used in quick succession.
(1021442(966038)) – Android: Fixed shader clip support on devices with Adreno 4x and later.
(1037638) – Android: Fixed the issue that GI assets for the first scene have been added to the obb with “Split Application Binary” enabled.
(1030201(961655)) – Android: Fixed using memalign on Android due to compatibility issues causing crashes on some devices.
(1029856) – Animation: Fixed performance issues in the clip drop down menu of the animation window when editing large amount of clips.
(980970) – Asset Pipeline: Fixed crash on UnwrapImpl::GenerateSecondaryUVSet when re-importing certain model with “Generate Lightmap UVs” setting enabled.
(1035068) – Global Illumination: Fix HDR lightmap texture encoding in Gamma Color Space.
(1006916) – Global Illumination: Fixed Anti-aliasing Samples value change from Lightmap Parameters not being taken into account after a lightmap bake.
(1038465) – IL2CPP: Corrected invalid code generated for a lock on UWP in some cases.
(1020341) – IL2CPP: Fixed DllNotFoundException when accessing NetworkInformation on UWP.
(None) – iOS: Optimization to iPhoneTime:GetTimeSinceStartup.
(1011604) – iOS: Fixed crash when usbmuxd proxy is still running during app exit.
(1043428) – PS4: Fixed UnityWebRequests on PS4.
(856344) – Scene Management: Fixed modifying asset import settings from script changes ‘timeCreated’ in the meta-file, breaking asset representation determinism.
(996473) – Scripting: Resolved reference assemblies correctly from any folder in project.
(1011626) – Scripting: Fixed memory profiler.
(1039434) – Scripting: Fixed crash when accessing custom attribute data.
(1035692) – Scripting: Fixed crash when loading some assemblies due to invalid metadata parsing.
(992166) – Scripting: Fixed VS project generation to use modular Unity Engine dlls.
(898536) – Shaders: Fixed enum fields not working with float values.
(1037720) – Web: Fixed UnityWebRequest POST failure with multipart sections.
(943241) – WebGL: Fixed MS Edge detection.
(1003917) – WebGL: Added workaround for Chrome Audio Auto-play policy.
([965647, 1003912](https://issuetracker.unity3d.com/product/unity/issues/guid/965647, 1003912/)) – WebGL: Fixed usage of deprecated WebAudio setters.
(1017515) – Windows: Fixed deadlock on exit when using OnAudioFilterRead with il2cpp scripting backend.
(1039050) – XR: Updated Unity branded default Daydream Launcher images.
(1048091) – XR: Resolved issues with User-Presence not working properly in the Editor for Windows Mixed Reality applications.
(1048089) – XR: Resolved issue with the OS minimizing the Editor when playing a Mixed Reality application on Windows RS4.
(1033915) – XR: Fixed flickering issue in rendered eyes due to incorrect pause handling behavior.