Unity Pro是一个非常强大的工具,可以让我们创建自己的可视化游戏,另外在互联网上我们可以找到大量的视频课程,这些课程明显有助于我们一步一步地执行所有必要的操作。

Unity Pro制作的电影预告

Unity Pro界面截图01

Unity支持Boo语言,所以喜欢编程的人员,可以最大化的利用这些来脑洞大开,现在VR虚拟场景技术越来越受到大家的欢迎,那么Unity是一个不可多得的VR技术平台实现者。

Unity Pro界面截图02

Unity Pro 2018.2.8f1更新日志

Fixes
(1071483 (1062852)) – Android: Fixed crash when returning null string from Java plugin.
(1065609) – Asset Import: Fixed renaming or changing the namespace containing a scripted importer breaking the auto-reimport mechanism.
(1073894) – Editor: Fixed an issue where launching Unity via Hub invalidates existing login for direct launchers.
(1075850) – Graphics: Fixed main thread stall deleting temporary render targets after calling ConvertTexture() from script.
(1076208) – Graphics: Fixed crash in intensive rendering scenes when using legacy graphics jobs.
(1061224) – Graphics: Fixed crash in MinMaxAABB::MinMaxAABB when Legacy Deferred Render Path is used.
(1033188) – Graphics: Fixed RGBA16 having swapped red/blue channels.
(1075574 (1070347)) – Graphics: Fixed issue where Camera FOV cannot be set to a value lower than 1.
(1041458) – OSX: Fixed an issue where MacOS player would not go into correct screen mode when Command+F is pressed.
(1074390 (1058082)) – Physics: Fixed issue where colliders without physics material don’t return correct default material in Physics Settings.
(1074389 (1009394)) – Physics: Fixed wrong UV returned in Raycast result when raycasting to a mesh collider that has negative scale.
(1074384 (1005564)) – Physics: Fixed issue where transform to CharacterController in OnControllerColliderHit is ignored.
(1074376) – Physics: Fixed an issue where some Physics Settings are not reset upon request.
(1074374 (1024453)) – Physics: Fixed issue where mass properties are not correctly updated when changing collider scale.
(1074373 (1048878)) – Physics: Fixed a crash when user sets a very small size to Terrain data.
(1066072 (1059467)) – Physics: Fixed an issue where kinematic bodies may not follow transform change after setting its postion after setting their position or rotation via Transform component.
(1074312) – Scene Management: Fixed crash in LightmapSettingsManager.CheckSettingsConsistency when calling UnloadSceneAsync right after a LoadScene(SingleMode).
(1052766) – Scene/Game View: Fixed issue where specifying frustum view point would actually use it as base for the near plane.
(1073275) – Scripting Upgrade: Fixed hang when disconnecting while reading/writing on a SslStream.
(1060892) – Scripting Upgrade: Fixed crash when entering playmode on OSX.
(1062208) – Scripting Upgrade: Fixed Android Runtime test instability.
(1059122) – Scripting Upgrade: Fixed an issue where UnsafeUtility.GetFieldOffset could return 0 when the type is not initialized.
(1065895) – Scripting Upgrade: Fixed crash when DynamicMethod is constructed into non-dynamic image.
(1069236) – Scripting Upgrade: Fixed crash when using unmanaged constraint.
(966667) – UI: Fixed Chinesse bolded Arial font style looks wide in Editor.
(983200) – UI: Fixed spacing between characters is lost and text is stretched with bold font selected when built on certain platforms.

官方网站:https://unity3d.com/

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