Vegetation Studio是Unity植被布局和渲染系统,旨在取代Unity地形组件中的标准树和细节系统,基于一套灵活的规则在地形上生成植被,并使用纹理和多边形蒙版进行控制。


Vegetation Studio v1.4.0更新日志:
 1.4.0.0 (当前)已发布 2018年8月9日
 Improvements
 -Added a mode to render all shadows in shadow culling.
 -Added speedtree LODFade calculation for Unity 2018.2
 -Added a Vegetation Type selector to the vegetation item list.
Changes
 -Added ClearCache(Bounds) function to the BillboardSystem
 -Include/exclude texture rules now support 32 texures on the terrain.
 -Added option on MapMagic component to add vegetation system based on names of child object of the generated terrain.
Fix
 -Added fix for more than 64 items not rendering instanced
 -Fix for missing compute shader error on 2018.2. Could happen on empty cells
 -Fix for vegetation items in the persistent storage not masked by vegetation masks if UseVegetationMask was enabled.
 -Fix for potential error when painting manuallaly and one or more terrains was not started.
 -Fix for artifact in top of billboards. Needs billboard regeneration.
 -Fix for instanced indirect rendered objects getting bad lighting with lightprobes in scenes.



