首页Unity3D资源U3D源码Adventure Creator v1.65.2 - Unity冒险游戏创作者

Adventure Creator v1.65.2 – Unity冒险游戏创作者

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Adventure Creator是Unity的冒险创作者,可以在Unity中制作2D,2.5D或3D冒险游戏所需的唯一资产,无需编码,要求Unity 5.3.4或更高版本。

特征功能:

2D,2.5D和3D游戏模式
键盘,鼠标,控制器,触摸输入
建立到PC,Mac,WebGL,iOS和Android
NPC,对话和互动
库存,工艺和容器
面部表情和lipsyncing
创建拼图逻辑的变量
类似房间的物理系统
完全可定制的用户界面
定时序列和QTE
玩家角色切换
丰富的文档
全面翻译支持
包括源代码
保存和加载
演示源文件

Adventure Creator v1.65.2更新日志:

1.65.2 (当前)已发布 2018年10月24日
= Upgrade note =
-Removed the MainCamera’s SetScreenFocus and ReleaseScreenFocus functions, as camera rotation tweaking is now handled by the attached camera

-Added: Tooltips to all Inspector fields (Unity 2017 or later)
-Added: Use of the [paramlabel:X] token for Inventory Item, Global Variable and Local Variable parameters
-Added: Ability to automatically set a Hotspot Interaction ActionList’s “Inventory item” parameter to the item used to trigger it
-Added: Custom events triggered when adding and removing Journal pages
-Added: When gathering text, the Speech Manager will now also search Timeline assets for custom Timeline tracks that support translations
-Added: Ability for ArrowPrompts to trigger ActionList assets instead of scene-based Cutscenes
-Added: Minor tweaks to Editor styling in preparation of Unity 2019 theming change
-Added: Warning message to the Console if the “Object: Animate” Action is used to play an animation that doesn’t exist using the “Sprites Unity” engine
-Added: Improved default names for Path node cutscenes
-Added: Progress bar to the Speech Manager’s “Reset text” operation
-Added: Support for strikethrough, underline, subscript, superscript and link tags when scrolling subtitle text in a TextMeshPro text box
-Added: Ability to ping automatically-set audio and lipsync files from the Speech Manager
-Added: Minor pathfinding optimisations
-Changed: Removed need for a “LookAt transform” child on the MainCamera
-Changed: Removed the MainCamera’s SetScreenFocus and ReleaseScreenFocus functions, as camera rotation tweaking is now handled by the attached camera
-Changed: When head-turning in first person using the “Character: Face object” Action, the pitch and spin rotations are now synchronised
-Changed: The Speech Manager’s “Prevent original language from being used?” option has been moved renamed to “Don’t use at runtime?”
-Fixed: ActionList parameter values not restoring correctly upon loading a save file
-Fixed: Hotspots requiring a Highlight component if Hotspot icon display is controlled via script
-Fixed: Cursor icons overlapping in rare circumstances when hovering over inventory items
-Fixed: ActionList node’s appearance when using Linear color space in Unity 2017 or later
-Fixed: Cursor error if a Hotspot has an Examine interaction but no Use interaction
-Fixed: “Link graphics to” element property field appearing incorrectly in v1.65.1
-Fixed: Issues when transitioning to and from GameCameras that have a cursor influence

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Unity3D
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