Arnold渲染器是一个多平台的渲染系统,此为Maya版本,他能够创建无偏差的蒙特卡洛辐射度的真实感可视化,许多公司仍然使用它来处理电影中的广告和动画,例如,怪物之家,爱丽丝梦游仙境等等。
Arnold渲染作品集合
Arnold更新日志:
MtoA 3.3.0.1 is a hotfix release, that is binary compatible with 3.1.* versions. It includes the following fixes :
- Solved crash when shader assignments were overridden in an animated Standin
- Solved the Qt error messages appearing in the script editor in Maya 2017
- Gpu Cache wasn’t exporting properly the parameters shutter_start, shutter_end
- Adding an alembic layer in the Standin UI was causing an error
官方网站:arnold