Arnold渲染器是一个多平台的渲染系统,此为maya版本,他能够创建无偏差的蒙特卡洛辐射度的真实感可视化,许多公司仍然使用它来处理电影中的广告和动画,例如,怪物之家,爱丽丝梦游仙境等等。

Arnold 渲染作品集合

Maya渲染器:Arnold v3.2.1.1 For 2017-2019 Win/Mac/LUx
Maya渲染器:Arnold v3.2.1.1 For 2017-2019 Win/Mac/LUx

更新日志:

MtoA 3.2.1.1 is a hotfix release, that is binary compatible with 3.1.* versions. It includes the following fixes :

  • XGen motion blur was incorrect in Maya 2019
  • Fixed crash in the viewport when assigning aiStandardSurface to aiVolume
  • Support linking transmission_depth in aiStandardSurface
  • Fixed regression in wrapU and wrapV parameters of place2dTexture
  • Exposed maya batch render arguments for adaptive sampling
  • Fixed slowdown with many operators
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