首页插件Maya插件Maya角色群集动画插件 - Golaem Crowd v6.3 For 2016 - 2018

Maya角色群集动画插件 – Golaem Crowd v6.3 For 2016 – 2018

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在每个三维软件当中,都有一个集群[人群]动画模拟功能,但似乎都是鸡肋,不是容量不够,就是渲染能力不够,所以就衍生出来这些强大的集群模拟插件,SSS非常的期待Golaem Crowd发展3DMAX版本。

集群模拟其实就是模拟一群人的动画,比如生化危机的场面,可以随意控制人的方向,以及动态形式,所有说学会这个插件做这些非常震撼的画面是非常容易的。

Golaem Crowd v6.3更新日志:

NEW FEATURES

Golaem up axis is now dynamic (related to the terrain geometry normal)
New Python API to read and write Simulation Cache Files
New SetTerrain Behavior to change the ground geometry of Entities
IMPROVEMENTS

Adding Behaviors in a Behavior Graph does not influence previously generated random numbers anymore
Warning message when a sane scene is opened with a PLE License
Warning message when a hierarchy mismatch in detected in the Character Maker
rgbPP value can be displayed by the Simulation Cache Proxy node
Improved geometry / vertex cache support in the Golaem Character Geometry file (.gcg)
New isAnimationEnabled Channel
New Shelf Icon when running Golaem with a PLE License
New “Update Mode” in the Terrain Locator
New “Static” Formation Main Way mode in the SetFormation Behavior
Improved bone orientation for IK chain with more than 3 bones
Improved “Conversion Factor” computation in the Character Maker
Improved performances when opening a Character File in the Character Maker
Maya meshes inside Golaem do handle non uniform scales now
New “Remap by Name” option when importing animation in the Character Maker
Arnold 5 nodes are now created in a “golaem” namespace in the Arnold Render Proxy
Added support for user callbacks when most Golaem nodes are created
BUG FIXES

Fixed ground adaptation jittering (due to time warping)
Fixed ground adaptation when using the “When Support Phase Changes” mode on hard slopes
Fixed computation of null length bones orientation in IK chains with more than 3 bones
Fixed conversion of IK chains with null length bones
Fixed Conversion Quality Indicator with null length bones
Fixed Shader Attribute creation when shared by multiple shaders in the Character Maker
Fixed naming of duplicated rendering types in the Character Maker
Fixed cloth cache export on meshes with multiple materials
Fixed cloth cache rendering when using Time Edition Layers in the Simulation Layout Tool
Fixed cloth cache rendering when an Entity is selection in the Simulation Layout Tool
Fixed rotation when using different axis in the Edit Bone Layer of the Simulation Layout Tool
Fixed duplicated Entity Ids after baking to Alembic in the Simulation Layout Tool
Fixed merge of Simulation Layout File in the Simulation Layout Tool
Fixed a crash when baking meshes with multiple materials as Alembic
Fixed a crash when dragging a Population Tool on an empty space
Fixed a crash when using Animation Channels on emitted Entities
Fixed a crash when rendering incomplete meshes
Fixed a crash when using the Population Tool as emitter with 0 slots
Fixed a crash when hiding a Motion Locator
Fixed a crash when an Entity Type is invalid in the Simulation Cache File in the Katana plugin
Fixed lateral clearance computation in Group Entities
Fixed desired velocity in Group Entities
Fixed the display of the Polygon Population Tool
Fixed an error message in the Population Tool Paint Attribute UI
Fixed frame index when using Locomotion Channels in the Visual Feedback
Fixed blendshape Render Previz issue, when the Character bind pose and rest pose do not match
Fixed entity selection disabling rendering of cloth meshes
Fixed badly exported simulation cache when an emitter did not emit all of it’s entities

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