每个三维软件当中,都有一个集群[人群]动画模拟功能,但似乎都是鸡肋,不是容量不够,就是渲染能力不够,所以就衍生出来这些强大的集群模拟插件,SSS非常的期待Golaem Crowd发展3DMAX版本。
集群模拟其实就是模拟一群人的动画,比如生化危机的场面,可以随意控制人的方向,以及动态形式,所有说学会这个插件做这些非常震撼的画面是非常容易的。
Golaem Crowd v6.4.1更新日志:
IMPROVEMENTS
- New material prefix attribute in the Katana plugin
- New Shader Attribute “isVisible” in the Character Maker
BUG FIXES
- Fixed ground adaptation when using squash’n’stretch on Entity legs
- Fixed inconsistency when using multiple view panels with Golaem
- Fixed Entity selection in Render Previz with Maya 2018
- Fixed a crash when importing fur information without UVs
- Fixed a crash when selecting an Entity to open the Visual Feedback Tool
- Fixed rendering when fur widths are defined per curve and not per vertex
- Fixed Entity display in Cache Replay when shadows were enable in Maya 2018
- Fixed multiple display issues when using the Render Previz mode in Golaem
- Fixed memory leak in the Simulation Cache API
- Fixed drag and drop of Fur Asset Node in the Character Maker
REFACTORING
- Added log message when fur is imported in the Character Maker
API
- New glmTerrainFileRaycast command
SUPPORTED RENDERING ENGINES
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
- Also supported (but must be manually installed):
- Mtoa 3.1
- V-Ray For Maya 4.0X
- Renderman Studio 22.1
- Redshift 2.6.14-20
官方网站:http://golaem.com/