Maya 2018 通过各种改进继续提高并行性能,包括GPU支持节点的扩展,通过并行处理和GPU加速提高动画性能,在本课程中,将学习并行评估,构建一个并行友好的角色绑定,并提供性能调试技术,首先,将了解Maya的并行评估与DG评估相比如何计算,接下来,将学习如何将知识应用于并行友好绑定的原型开发,最后,将探索一些性能调试技术,到本课程结束时,将更好地了解并行绑定。
所需软件:Maya 2018
Maya 2018 Continues to Improve Parallelism with Improvements, Including Extensions to GPU Support Node, Improved Animation Performance with Parallel Processing and GPU Acceleration, In This Lesson, You Will Learn Parallel Evaluation to Build a Parallel-Friendly Role Binding and Provide Performance Debugging techniques, first, you will learn how Maya’s parallel evaluation compares with DG evaluation. Next, you will learn how to apply knowledge to the development of parallel friendly bindings. Finally,Pluralsight – Parallel-friendly Rigging in Maya 2018 you will explore some performance tuning techniques until the end of the course Learn more about parallel binding.
Required Software: Maya 2018