在本课程中,将学习如何在Unity,图形管道和后期处理堆栈中编写着色器,首先,将通过解释必要的基础知识来揭示着色器的发展,接下来,将探索Graphics Pipeline以及渲染如何工作。
最后,会发现如何编写多种着色器,完成本课程后,将对渲染理论,不同类型的着色器以及如何编写,优化和调试它们有基础的了解。
所需软件:Unity 2017
In this lesson, you will learn how to write shaders in Unity, the graphics pipeline, and the post-processing stack. First, you will uncover shader development by explaining the necessary basics. Next, you will explore how the Graphics Pipeline and rendering work.
Finally, you will find out how to write a variety of shaders. After completing this Pluralsight Developing Custom Shaders in Unity, you will have a basic understanding of rendering theory, different types of shaders, and how to write, optimize, and debug them.
Required Software: Unity 2017