InControl是Unity统一的跨平台输入管理器,使用简单,强大的API,InControl可以快速添加控制器对您游戏的支持,需要Unity 4.7.2或更高版本。
Incontrol特征
- Xbox 360 控制器
 - Xbox One 控制器
 - PS3 和 PS4 控制器
 - PlayStation Vita PSM
 - Apple MFi控制器(iOS 7+,Apple TV)
 - OUYA, Amazon Fire and many more!
 - 触摸控制
 - 键盘和鼠标
 - XInput,with rumble! (Windows)
 
更新日志:
* Added support for a few common controller/browser combinations in WebGL: * WebGL Chrome (Mac): Xbox 360, Xbox One, PlayStation 4 and Nintendo Switch Pro controllers. * WebGL FireFox (Mac): Xbox 360, Xbox One and PlayStation 4 controllers. * WebGL Safari (Mac): Xbox 360 and Xbox One controllers. * WebGL Chrome (Windows): Xbox (XInput), PlayStation 4 and Nintendo Switch Pro controllers. * WebGL FireFox (Windows): Xbox (XInput) and PlayStation 4 controllers. * Added additional controllers supported by 360Controller 1.0.0-alpha.3 on Mac. * Added `Preserve` attribute to profiles to prevent IL2CPP max stripping from removing them. * Added 8bitdo SF30 Pro Windows native input profile. * Added Kiwitata NES Windows native input profile. * Fixed touch control animations to use `Time.unscaledDeltaTime` to work consistently when games are paused. * Fixed deprecated references to `UnityEngine.Apple.TV`. * Fixed error that can happen in Unity Editor on first launch after Library folder is deleted.


更新日期:2022.01.10

