Arnold渲染器是一个多平台的渲染系统,此为maya版本,他能够创建无偏差的蒙特卡洛辐射度的真实感可视化,许多公司仍然使用它来处理电影中的广告和动画,例如,怪物之家,爱丽丝梦游仙境等等。

Arnold 渲染作品集合

Arnold v3.0.1 更新日志

This version uses the Arnold 5.1.1.0 core.

Bugfixes:
Improved stability with incompatible OptiX versions
Fixed crashes when editing nHair nodes during IPR sessions.
Fixed crash happening with snapshots resolution changes.
Fixed errors in Render To Texture when ‘|’ characters exist in the Maya node name
Incompatible changes:
MaterialX Operator’s parameter mtlx was renamed filename
Light Group AOVs now add the group suffix before the frame number

AOVs:
Added token in output filename, so that Light Group AOVs tokens can be inserted in custom ways.
Option Output Denoising AOVs now automatically dumps the optional AOVs for noice (diffuse_albedo, Z, N). This requires EXR output files.
Arnold Denoiser UI:
The new menu “Arnold -> Utilities -> Arnold Denoiser UI (noice)” allows to denoise previously rendered images. This requires that the input images were rendered in EXR with merged AOVs enabled.

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